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This Project was born (the very basics), in the summer 2006. First I wouldlike to test
a camera motion for a character in GameBlender Engine. at this time I was working on the GameBlender Engine for Lasimul. After that I put this projet in a corner of my head for a while.
Then, 6 month later, TDT3D open a 3D RealTime contest. So I was the good
moment to work on this Idea. That was the start of Eternal Odyssey.
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The first Challenge was to be very simple and very light to be able to finish early, for testing/debug.
Si It's was done two weeks before the end of the contest. The game have been tested on 10 computers with processor,
graphics card and different operating systems.
The Next Step of this demo is to implement some other characters and to enlarge the game area. The Full level is allready
in progess but now, i'm working with some others game developpers.
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All those pictures are copyright © Wa-aD Prod |
Links : http://Eternal.Odyssey.free.Fr,
Windows Demo (9.5 MB),
Linux Demo (9.1 MB),
ScreenShots & Movies
Work Time : 45 days.
Development Tools : Blender, Pygame, SDL, Photoshop, Maya, ...
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